Independent game developer Scott Cawthon created the suspense/horror video game series known as Five Nights at Freddy's. The primary narrative flagle of the series spans four games, and a fifth role-playing game is a spin-off.
The first game, Five Nights at Freddy's, which was released in 2014, introduces the plot and theme. In the game, the player works as a security guard in an observation booth at a restaurant featuring enormous animatronic figures who put on shows for kids as they eat and is largely based on Chuck E. Cheese's. The Freddy Fazbear's Pizza restaurant is closed at night, so the player must spend their six-hour graveyard shift keeping an eye on the building's vacant rooms and hallways (about nine minutes on the PC version, less on mobile versions).
The mechanical characters, however, leave their sets at night and wander the eatery. Via video monitors in their booth, the player can view the various rooms as well as the animatronic creatures as they move about the restaurant. The creatures frequently appear to be staring directly at the cameras, indicating that they are aware of their positioning.
If any of the characters manage to get to the security booth, they will kill the security guard by grabbing him and cramming his corpse inside an animatronic costume, effectively mauling him to death. With each subsequent night, the characters' behavior becomes increasingly hostile, and the security officer has very few tools at his disposal to keep them at away.